Space Angelds

Game Name: Space Angels

Genre: 2D Space-Shooter

Programming Language: BlitzBasic

Game Language: german

Release: 12th February, 2004

Developer: Timm Lotter, Jonas Rebmann, Sebastian Günther

Desciption: Space Angels is a simple 2D Space-Shooter were you have the ability to increase the power of your space-ship through the game. There are 3 difference Space-Ships(speed of the ship), Weapons (speed of the shots) and Levels(difficulty of aliens and money you get) available. You earn money through killing aliens. You can buy with the money upgrades for you Space-Ship.

First of all you, must buy a Ship and an Attack. After that you can enter the level menu and acquire a Level. Then you can start the level to kill aliens and earn money.

Controlling: You can move your Space-Ship with the 4 arrow keys and shoot with the space-key.

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Trash Master

Game Name: Trash Master

Genre: Simulation/Strategy

Programming Language: BlitzBasic

Release: 29th February, 2004

Developer: Timm Lotter

Desciption: Trash Master is a simple top-down simulation/strategy game. The goal is to collect all garbage can and carry them to the garbage container. It sounds easy, but you have only a small truck so you can only pick up 5 garbage can at the same time. When I programmed this game, I wasn’t aware that the game runs faster on other computers, so the time per level is designed for a 233Mhz computer 😉 .

Controlling: You can move your truck with the 4 arrow keys.




About me and my blog

hi everyone,

this blog is basically about a game that I’m developing.

My working title of the game is ActionRPG. I have some good names for the final game, but I like to take some more time for my final decision.

First of all some stuff about me. I started programming back in 2003. I was 13 years old. Once on a day I was browsing in an department store when I saw PureBasic. I liked the idea to automate things and a programming is obviously the first step to go. Well, I bought it, went home and installed it on my parent’s computers. Good old times with an 233 MHz computer (yea, every smartphone today has more performance, but is was 2003). After I learned the basics of programming and was curious about programming computer games, I switched to BlitzBasic.

The following blog posts are dedicated to some game projects that I made with BlitzBasic, C++, C# and so on.