Tool Name: 3ds Max Exporter
Programming Language: C++
Developer: Timm Lotter
Desciption: I’ve writte the 3ds Max Exporter for my CybyEngine DX10. The main idea was a easy solution of exporting geometry and material stuff in an easy way.
- from every mesh of the scene will be the geometry and material exported
- exported Geometry: Position, Texture-Coordinates, Normal and Tangent
- exporter Materials: Diffuse-, Specular-, and Normalmap
Unfortunately, I don’t have any screenshots, but I also made a small GUI right in 3ds Max to select exactly the stuff that you want to be exported